Game Editor

Rethinking the creative loop inside game engines

THE PROBLEM

How might we help creators move from idea to an interactive world and iterate?

Project Type
Product Design
Client
Personal
YEAR
2026
Tools
Figma
Cursor
Chat-GPT
Unity Engine
Unreal Engine

Game engines give creators extraordinary power, but with that power comes extraordinary complexity. They also serve many different types of creators, from hobbyists to indie developers to professional AAA teams with a mix of designers, artists and programmers, all with different needs, mental models and levels of expertise.

How might we balance power vs approachability? How might we speed up the creative play loop to help users move faster? How does AI integrate into the workflows yet still give the user autonomy and the feeling of "I created this"?

This case study is an exploration of this space, heavily influenced from my work at Meta but taken further.

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Work in progress. More to come.

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(Desktop Recommended)

The Challenge

How should a game engine support people as they move from an idea to an interactive experience? The core loop for any creator in this space can be broken down to:

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This core loop exists across multiple domains with a number of different types of users and varying levels of expertise and mental models:

  • Game Designer
  • Level Designer
  • Technical Designer
  • Programmer
  • 3D Artist
  • Technical Artist
  • Animator
  • VFX Artist
  • Cinematic Designer
  • Sound Designer

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In some cases, these roles can be spread across:

  • Pro User
    • AAA Team
    • Small Indie Studio
    • Solo Developer
  • Semi-Pro Creator
  • Hobbyist

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The challenge becomes clear. How do you balance the needs of all this with one tool? How do you cater for each of the individual workflows? How do you enable and empower the creative loop?

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The Landscape

In the pro user market, there are two main players: Unreal Engine and Unity Engine. Serving more the Semi-Pro is Roblox, designed to be more approachable.

Unreal Engine

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Unity Engine

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Roblox

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Design

Initial exploration of a more traditional pro game engine tool.

Figma

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Animation Node Graph (Work in progress)

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Prototype using AI

Build prototypes in AI using Figma MCP to Cursor AI. Create a real 3D viewport using Three.js and assets/animations from Mixamo.

Cursor AI

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(Desktop Recommended)

https://dkennedy.github.io/skyline/

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Work in progress, more coming soon ...