
I’m the son of an artist and an engineer, so I grew up surrounded by both creativity and technology. By the end of high school I found myself pulled in both directions and faced a choice: pursue art or technology.
I chose technology and studied Computer Science, starting my career as a software engineer, however it didn’t take long for the creative side to pull me toward design, and I’ve spent most of my career working at the intersection of those two worlds.
I’ve always been drawn to products that combine creativity, design and technology — from native apps and spatial computing to 3D graphics and interactive experiences.
More importantly, I’m fascinated by how people create things. When I play a game, watch a film, explore a 3D experience, or use a piece of creative software, my first question is often: “How did they make that?”
I’m endlessly curious about the tools, workflows and systems behind the experiences we enjoy. I want to understand what makes them compelling, how they were built, and how those ideas can be applied to create better products.
That curiosity has gradually led me toward a deeper interest in interactive digital worlds — the games, stories, environments and creative tools that enable people to build, explore and express themselves.
As a designer, I’m driven by that intersection of creativity and technology. I bring the mindset of a maker, the curiosity of a builder, and the systems thinking of an engineer to the products I design.
I’m originally from Melbourne, Australia and live in the San Francisco Bay Area with my wife and two kids.
Extensive 3D experience including modeling, sculpting, texturing, animation and exporting to game engines.
Extensive use of Artificial Intelligence (AI) tools sin research, design, 3D and prototyping workflows.
Engineering background with a degree in Computer Science and deep technical knowledge.
Experience working in Unity 3D, Unreal, Three.js and Meta Horizon.
Animation, Micro-Interactions and Motion graphics design using Blender, Adobe After Effects and Apple Motion.
20+ years of Product Design experience across web, mobile, tablet, watch, desktop, AR/VR and backed up with a Computer Science Degree.
Expert knowledge of native User Interface (UI) patterns across all platforms.
Expert User Experience (UX) Design experience, from hands on design across all UX disciplines including design, research, testing, leadership & mentorship.
Worked on gaming discovery services and video game design, art direction and creation workflows.
If you have a project in mind that you would like to collaborate on, I'd love to hear about it!